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10/01/16(Sat)22:37
No. 156
>>153
>>154
My explanation from a different forum:
[quote=nottaj]
Good to see Ghost Infraction is still p good at not knowing what he's talking about.
For Josh:
1. Find any trainer who will engage you as soon as they appear on your screen. These trainers are marked on my chart with orange rectangles. (I made a mistake when I marked the non-rocket trainer in Mt Moon; it doesn't work with him.)
2. Save the game with the trainer on your screen. This is important because the next part of the glitch is a lot harder to pull off if the trainer is loading for the first time.
3. Move so that the trainer is one square off your screen, and so that you would be in his line of sight if he was still on the screen.
4. Step toward the trainer so he enters the screen and you enter his line of sight at the same time. Immediately after pressing the D-pad to do this, start mashing Start (you'll pick up on the timing the more you do this). You should now be in the trainer's line of sight with your start menu open.
5. Use any portable warp that is applicable under the current circumstances, i.e. Fly or Teleport if you're outside, Dig if you're in a cave, or Escape Rope if you're in a building or cave. I don't fully understand how this part works, but it has a number of effects:
- you will not be able to open your start menu until you A) beat a trainer, or B) save your game by changing PC boxes and soft reset.
- with your start menu inactive, you will not be able to talk to anyone, including Pokecenter nurses, and you won't be able to activate certain switches, i.e. the fossils in Mt Moon
- if you enter the area you warped away from with your start menu inactive, none of the trainers in that area will engage you. Most importantly,
- if you enter the area you warped away from with your start menu ACTIVE, either your start menu or a dialogue box available in the area will open immediately upon entering the area, and a wild pokemon will appear immediately upon closing the menu or dialogue box. This pokemon's species is directly dependent on the special stat of the last pokemon you encountered in battle, and this pokemon's level is directly dependant on the in-battle Attack level of the last pokemon you encountered in battle. However,
- if the last pokemon you lost (blacked out) the battle with the last pokemon you encountered, the game will attempt to trigger a battle with a trainer in the area you warped from (or on rarer occasions, attempt to activate another action in the same area, i.e. picking up an item or reading a sign). If you have not defeated this trainer yet, you will battle this trainer, but if you win it will not mark the trainer as "defeated" and you will still be able to battle them by normal means. If you have defeated this trainer already, their post-battle dialogue will appear, and after that the wild pokemon will appear.
- if you save your game after reactivating your start menu, soft reset and enter the area you warped from without encountering another pokemon, nothing will happen when you close the start menu or dialogue box, because the game doesn't have any recent battle information stored to pull a pokemon from.
Anyway,
6. Defeat any trainer other than a trainer on the route you warped away from to reactivate your start menu. The trainer must engage you, and there must be at least one space between you and the trainer or the game will freeze.
7. Encounter a pokemon with a Special stat that corresponds with the pokemon you want. In my chart, I've cut this part out for you and all you have to do is find the sprite of the pokemon you want and make the pokemon in that position of that trainer the last pokemon you encounter (Selfdestruct is helpful). Of course, if the pokemon is in the trainer's last slot, you can just defeat the trainer. This is the step that determines what pokemon will appear, meaning is completely optional for the actual glitch. If you skip this step, the game will just read the data of the last pokemon of the trainer you defeated to reactivate your start menu, because that would be the last pokemon you encountered.
8. Return to the route you warped away from. If you did everything correctly, your start menu or a dialogue box will pop up, and upon closing the menu or dialogue box, the corresponding pokemon. The pokemon will be at level 7 unless the in-battle Attack levels were modified by moves like Growl or items like X-Attack.
If you don't see the pokemon you want on my chart, you can look them up on http://glitchcity.info/biglist.htm and jot down their corresponding decimal value. That's the Special stat value required to make the corresponding pokemon appear. You can train a pokemon until it has the correct Special stat value, and then either A) trade this pokemon to another game and battle it with a link cable, or B) get a wild Ditto to transform into this pokemon.
Why this works:
Because just about everything in generation 1 and 2 games are just a single Hex value plugged into a formula, everything has 256 possible values. In generation 2, they apparently figured out how to make blank spaces, but in generation 1 games there are 256 pokemon, 256 items, and 256 moves (including glitch pokemon, items and moves that weren't meant to be obtained), and any numeric value in the game can range from 0 to 255, including item quantities, pokemon levels, and stat values. That means that all 256 possible Special stat values that can be used to manipulate trainer/fly has a corresponding pokemon, and therefor trainer/fly can be used to catch any pokemon.
...okay, that isn't actually true. For some reason, values of 201 to 247 yield a trainer instead of a pokemon (hence Mewtwo's yield on the chart). Regardless, the highest value for any pokemon found in the Kanto pokedex is 190, meaning this glitch can still be used to catch any pokemon in the Kanto pokedex, as well as mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞, 'M, and quite a few other glitch pokemon you've never heard of.