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YO DAWG, WE HEARD YOU LIKE mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞ SO WE PUT ͇̬̤͍̳̞͉͐ͭͯ̿̅͊̕͜A̸̛͍̜̺͙̗͓͈̰͐̆͠R̳̼̔͂̔ͅB̸͙̝̪̹̼̥͍͚̝̎̋̈̆̓Ąͦ͛ͨ̅̊ͩ̀҉͈̼͖̭̬̱͚̜̲G͑̂̅̂͘� �͈̩̪̫͇E̗͉̰ͪ̇̃̂̉̿̓̋̃͠͠ IN YO ͓̳̔B̸͙̝̪̹̼̥͍̎̋̈̆̓͑̂̅̂J͈̩̪̫͇̗͉̰́ͪ̇̃̂̉̿̓̋̃͘͠͠ SO YOU CAN ͥ̌ͤ҉͙̝̪̹̼̥͍͑̂̅̂͘҉̛̖̩̜̮̗͖͞ WHILE YOU ͥ̌ͤ҉͙̝̪̹̼̥͍͑̂̅̂͘҉̛̖̩̜̮̗͖͞


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File 126180592823.png - (290.87KB , 647x608 , yieldsthumb.png )
138 No. 138
http://www.99chan.org/hr/src/126180134779.png
Merry Christmas, /truck/

Love,
that board with the twerps
>> No. 139
>>138
This is so rad! Who made this? And is this a hack we can acquire?

It's a great idea for a website, actually, as a sort of game guide, except it'd have the actual monsters trainers have.

The intro page would just be the Town Map version of the map, and you click the area you're at in the game. It zooms to the full sized game-ripped map of the area, and you click the trainer and get info,
or the building you're in,
and it zooms to inside the building and it's various floors.
I think you could utilise some kind of mouse-over menu, for individual trainers, to see their team - complete with levels and attacks and such.

You could also mouse over items to see what they are.
>> No. 140
>>139
It's not a hack, it's a diagram of every static Trainer/Fly yield (Mew glitch) in Red/Blue.
>> No. 141
>>140
Well now it makes sense ^^;
Brilliant
>> No. 144
>>140
I love you.
>> No. 145
Have fun with it.
And keep an eye out for a pair of videos later this year.
>> No. 147
99chan is being renovated, so I uploaded it to yet another chan nobody cares about.
http://rockstararmy.com/vgm/src/126293802166.png
>> No. 153
What the hell is the image about? I see the R/B/Y map, but those images of Pokemon make no sense, to me. A trainer having three Blastoise? Its not in the game at all!
Can someone explain?
>> No. 154
>>153
see
>>140
and while you're at it read up on the Mew trick at bulbapeia: http://bulbapedia.bulbagarden.net/wiki/Mew_glitch
>> No. 156
>>153
>>154
My explanation from a different forum:
[quote=nottaj]

Good to see Ghost Infraction is still p good at not knowing what he's talking about.
For Josh:
1. Find any trainer who will engage you as soon as they appear on your screen. These trainers are marked on my chart with orange rectangles. (I made a mistake when I marked the non-rocket trainer in Mt Moon; it doesn't work with him.)
2. Save the game with the trainer on your screen. This is important because the next part of the glitch is a lot harder to pull off if the trainer is loading for the first time.
3. Move so that the trainer is one square off your screen, and so that you would be in his line of sight if he was still on the screen.
4. Step toward the trainer so he enters the screen and you enter his line of sight at the same time. Immediately after pressing the D-pad to do this, start mashing Start (you'll pick up on the timing the more you do this). You should now be in the trainer's line of sight with your start menu open.
5. Use any portable warp that is applicable under the current circumstances, i.e. Fly or Teleport if you're outside, Dig if you're in a cave, or Escape Rope if you're in a building or cave. I don't fully understand how this part works, but it has a number of effects:
- you will not be able to open your start menu until you A) beat a trainer, or B) save your game by changing PC boxes and soft reset.
- with your start menu inactive, you will not be able to talk to anyone, including Pokecenter nurses, and you won't be able to activate certain switches, i.e. the fossils in Mt Moon
- if you enter the area you warped away from with your start menu inactive, none of the trainers in that area will engage you. Most importantly,
- if you enter the area you warped away from with your start menu ACTIVE, either your start menu or a dialogue box available in the area will open immediately upon entering the area, and a wild pokemon will appear immediately upon closing the menu or dialogue box. This pokemon's species is directly dependent on the special stat of the last pokemon you encountered in battle, and this pokemon's level is directly dependant on the in-battle Attack level of the last pokemon you encountered in battle. However,
- if the last pokemon you lost (blacked out) the battle with the last pokemon you encountered, the game will attempt to trigger a battle with a trainer in the area you warped from (or on rarer occasions, attempt to activate another action in the same area, i.e. picking up an item or reading a sign). If you have not defeated this trainer yet, you will battle this trainer, but if you win it will not mark the trainer as "defeated" and you will still be able to battle them by normal means. If you have defeated this trainer already, their post-battle dialogue will appear, and after that the wild pokemon will appear.
- if you save your game after reactivating your start menu, soft reset and enter the area you warped from without encountering another pokemon, nothing will happen when you close the start menu or dialogue box, because the game doesn't have any recent battle information stored to pull a pokemon from.
Anyway,
6. Defeat any trainer other than a trainer on the route you warped away from to reactivate your start menu. The trainer must engage you, and there must be at least one space between you and the trainer or the game will freeze.
7. Encounter a pokemon with a Special stat that corresponds with the pokemon you want. In my chart, I've cut this part out for you and all you have to do is find the sprite of the pokemon you want and make the pokemon in that position of that trainer the last pokemon you encounter (Selfdestruct is helpful). Of course, if the pokemon is in the trainer's last slot, you can just defeat the trainer. This is the step that determines what pokemon will appear, meaning is completely optional for the actual glitch. If you skip this step, the game will just read the data of the last pokemon of the trainer you defeated to reactivate your start menu, because that would be the last pokemon you encountered.
8. Return to the route you warped away from. If you did everything correctly, your start menu or a dialogue box will pop up, and upon closing the menu or dialogue box, the corresponding pokemon. The pokemon will be at level 7 unless the in-battle Attack levels were modified by moves like Growl or items like X-Attack.

If you don't see the pokemon you want on my chart, you can look them up on http://glitchcity.info/biglist.htm and jot down their corresponding decimal value. That's the Special stat value required to make the corresponding pokemon appear. You can train a pokemon until it has the correct Special stat value, and then either A) trade this pokemon to another game and battle it with a link cable, or B) get a wild Ditto to transform into this pokemon.

Why this works:
Because just about everything in generation 1 and 2 games are just a single Hex value plugged into a formula, everything has 256 possible values. In generation 2, they apparently figured out how to make blank spaces, but in generation 1 games there are 256 pokemon, 256 items, and 256 moves (including glitch pokemon, items and moves that weren't meant to be obtained), and any numeric value in the game can range from 0 to 255, including item quantities, pokemon levels, and stat values. That means that all 256 possible Special stat values that can be used to manipulate trainer/fly has a corresponding pokemon, and therefor trainer/fly can be used to catch any pokemon.

...okay, that isn't actually true. For some reason, values of 201 to 247 yield a trainer instead of a pokemon (hence Mewtwo's yield on the chart). Regardless, the highest value for any pokemon found in the Kanto pokedex is 190, meaning this glitch can still be used to catch any pokemon in the Kanto pokedex, as well as mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞, 'M, and quite a few other glitch pokemon you've never heard of.
>> No. 157
It should also be noted that, under certain RARE circumstances which I have not fully determined yet, you can seriously dick up your save using this glitch. For example, if you:
1. Heal at the Saffron Pokecenter
2. Trainer/fly the Bug Catcher on the route between Saffron and Vermillion
3. Reactivate your start menu by defeating a trainer
4. Go to Mr. Psychic's house and receive the Psychic TM, and
5. Return to the route you warped from
The same Bug Catcher you t/f'd will appear. Upon defeating this trainer,
- you will only be able to walk through this route one step at a time
- after spending a short amount of time in the route, the game will begin playing random sound files between steps.
- these sound files will increase in length over time, to the point where you can only take about a step a minute
- no trainers on this route will engage you
- if you engage any trainer on this route and defeat them, the game goes all IWHBYD on you and you will be forced to battle them again immediately after the battle ends.
- If you beat a trainer 3 times in a row, the game will freeze
- If you lose to this trainer and black out, you will be forced to battle him once upon appearing at the pokecenter
- If you engage a trainer and lose a battle, your game will freeze upon entering certain areas. I haven't figured out how this works, but for example, when I performed the glitch the way I just described it, I couldn't go to the route between Cerulean and the Rock Tunnel or my game would freeze. Shit's weird, yo.
However, also note that 1) this will VERY rarely happen unless you make it happen, 2) these effects only persist if you save your game while they are present, and 3) this will render your current save very difficult to play, but it does not affect your actual cartridge in any way.

Additionally, I have only been experimenting with this on Red and Blue versions. X-dub is currently messing around with it on yellow and has come up with a few crazy-ass results, including mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞ causing graphic glitches, mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞ causing his game to freeze, and mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞ causing his sprite to appear 4 spaces to the left of where he actually was whuthafuck. WHILE mis€™sing҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙ ҉̵̞̟̠̖̗̘̙҉̵̞ IS COMPLETELY SAFE IN RED AND BLUE NO MATTER WHAT YOUR FRIENDS TOLD YOU AT RECESS, apparently he's not quite as predictable in Yellow, so I wouldn't recommend using this glitch in Yellow if you've put a whole lot of time in.
[/quote]

...I use i.e. when I mean e.g. alot...
>> No. 161
>>156
>>157
This is like porn for me. Or drugs. Or whatever feels really good to people.
Thank you.
>> No. 163
>>156
>>157

You forgot to mention the fact neat little trick that involved using a wild Ditto to all but eliminate the need for that map in the first place:

1. This requires a bit of preparation first. Use the following chart to find the decimal value for your desired pokemon: http://pokedex.kary.ca/rbydigit.txt

2. Now raise any pokemon to have a special stat equal to that number.

3. Encounter the trainer and fly/dig/whatever away to start the glitch

4. Fly to indigo plateau

5. Change PC boxes (this allows you to save the game despite not having the start menu)

6. Log out of the PC and power the game off and back on. Don't worry, the glitch is still active when you load it back up.

7. Steamroll your way past the E4 and Gary/Blue. What happens here is that when you save your game after the credits, basically you're clearing out the recent battle data from memory, leaving a blank slate to work with. If you were to head back to the route with the trainer you started with, the start menu would appear, but nothing would battle you after closing the menu.

8. Head somewhere where you can find wild Ditto. (http://bulbapedia.bulbagarden.net/wiki/Ditto_%28Pokemon%29#Game_locations)

9. Walk around until you find a Ditto. MAKE ABSOLUTELY SURE TO NOT LET YOUR SPECIAL-TRAINED POKEMON DOES NOT LEVEL UP BEFORE YOU ENCOUNTER DITTO!

10. Allow ditto to transform into your pokemon who has the specific special stat you desire.

11. Run from it, defeat it; it doesn't really matter at this point.

12. Use fly/teleport/whatever to get the hell out of Dodge before you accidentally encounter another battle.

13. Head back to the route of the trainer you started this all with.

14. When the start menu pops up, the pokémon you encounter will be whatever you made it to be.



Ah, one last thing. With the attack stat modifiers such as growl, etc. you can make it possible to insta-100 (almost) any pokémon you catch with this trick. The way this works is because the level of the pokemon you encounter from the glitch is actually 7 + the attack modifier. Now when you have negative modifiers like growl, this can be lowered by up to six stages, right? But there's a reason we never saw level one monsters before diamond and pearl, wasn't there? Well that's because of the growth formula known commonly as "medium-slow" which evaluates level 1 into -54 experience. Since the game deals with these numbers in unsigned values, a negative number rolls over into the extremely high-value zone. Here's how it breaks down:

1. Find a pokémon with the medium-slow growth rate. Use bulbapedia to look up pokémon you are unsure about- unfortunately I cannot find any conveniently compiled list of pokémon organized by growth rate.

2. While battling the ditto to attain the proper special value, lower its attack stat six times before ending the battle.

3. Catch the pokémon you desire; it will currently be at Lv 1

4. Head somewhere with extremely low experience yields. Just north of Pallet town is great for this.

5. Have the pokemon gain experience, but make sure it's less than 54 or else the glitch won't work- I suggest using Exp All to be safe.

6. Now watch as your pokémon instantly evolves into a level-100 beast!

Of course you'll want to be wary of this, as pokémon who evolve twice by level will only be able to do so once, you'll have to box trick the crap out of it to get any EVs, and it will not learn any moves aside from what it already knows and those that can be taught via TM/HM.

A workaround for the move problem exists, if you have Stadium 2 and a transfer pak: when you defeat the E4 and champion in Stadium 2 you are given the opportunity to have one pokémon on your team relearn one move, but only if all six pokémon were selected for battle at least once. It's slow going, but it works.
>> No. 164
>>163
No I didn't.
>If you don't see the pokemon you want on my chart, you can look them up on http://glitchcity.info/biglist.htm and jot down their corresponding decimal value. That's the Special stat value required to make the corresponding pokemon appear. You can train a pokemon until it has the correct Special stat value, and then either A) trade this pokemon to another game and battle it with a link cable, or B) get a wild Ditto to transform into this pokemon.

I prefer using trainers because it takes too much trial and error to get the special stat right.
Also, I don't recommend using the box switch trick because it has an interesting habit of glitching my game up in a way resembling that Mr Psychic thing, and all that jazz about beating the Leet Four is entirely unnecessary; you can clear your recent battle data by simply soft reseting, and you don't even need to because it overwrites with every battle.

And yeah, the Growl trick is revolutionary, but it's all but useless when you're far enough in the game to have a pokemon who can hold its own against a transformed Ditto long enough to get 6 growls off. That's another reason I prefer static yields: you can't get level 100 pokemon before you even get to Cerulean City using the Ditto trick.
>> No. 170
Somebody on /po/ wanted a built in Special value chart, and I got tired of explaining the whole process whenever it came up, so I made a version 2.
http://www.99chan.org/hr/src/126544295155.png
I also fixed that error with the Mt. Moon trainer.
>> No. 171
Glitchcity's Biglist has at least one error in it, mixed up the values of Kingler and Gloom (BA and 8A). I'm not going to go through every value of every offset, but I always do my own research before trusting the Biglist.

If anyone's in contact with the admin(s) of that, tell them to get their shit together, from me.

Also, brilliant map wwwxxyy, must have taken forever. Many thanks.
>> No. 211
>>171
will do. I used to be an admin, so yeah.


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