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File 127010651879.png - (352.84KB , 704x400 , DonFush.png )
945 No. 945
Post yours if you know any!

Fushigidane had some trouble with Pryce because Hail=100% accuracy w/Blizzard - but he had forgotten during that battle. This spawned a few more examples of attack combos in IRC. Here's an explanation of those.

Minimize + Stomp
The base power of Stomp is doubled to 130 if the target has used Minimize.

Earthquake or Magnitude
Inflict double damage if the target is in the underground (first turn) stage of Dig.

Defense Curl + Rollout
The power of the move Rollout will be doubled for the user as long as it remains in battle.

Weather Effects
Sunny Day
-Fire-type attacks' base power increased by 50%
-Water-type attacks' base power decreased by 50%
-Synthesis, Morning Sun, and Moonlight recover 2/3 of user's max HP
-SolarBeam does not require charging
-Thunder's accuracy lowered to 40%
-(Gen IV)Pokémon with Dry Skin [ability] lose 1/8 of their max HP at the end of each turn

Rain Dance
-Water-type attacks' base power increased by 50%
-SolarBeam and Fire-type attacks' base power decreased by 50%
-SolarBeam takes an additional turn to charge
-Synthesis, Morning Sun, and Moonlight recover 1/4 of the user's max HHP
-Thunder becomes 100% accurate
-(Gen IV) Pokémon with Dry Skin [ability] regain 1/8 of their max HP at the end of each turn
-(Gen IV) Thunder has a 30% chance of bypassing Protect and Detect with 30% accuracy

Hail
-Pokémon who are not Ice-type, or do not have Ice Body or Snow Cloak, will be damaged 1/16 of max HP at the end of each turn
-Pokémon with the Ice Body ability recover 1/16 of their maximum HP each round
-Pokémon with the Snow Cloak ability increase their evasion by 20%
-Synthesis, Morning Sun, and Moonlight recover 1/4 of the user's max HP
-(Gen IV)Blizzard becomes 100% accurate, and hit through Protect and Detect with 30% accuracy

Sandstorm
-Pokémon who are not Rock-, Ground-, or Steel-type and without the Sand Veil ability, will be damaged 1/16 of max HP at the end of each turn
-The ability Sand Stream creates the same effects as Sanstorm, except it lasts until end of battle/replaced by another weather effect
-Pokémon with Sand Veil [ability] increase their Evasion by 1 stage (25%), and are immune to Sandstorm's damaging effect.
-Synthesis, Moonlight, Morning Sun recover 1/4 of the user's max HP
-Dive and Dig will also prevent damage from Sandstorm during the semi-invulnerable turn
-(Gen IV) Rock-type Pokémon will have their Special Defense raised by 50% for the duration of the Sandstorm.

I left out the turn-duration extension items - there's one for most Weather Effects. Also, there may be a few spots where things are slightly different between generations.
Also, Serebii seems to have some as well: http://www.serebii.net/games/combo.shtml
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>> No. 946
Something both Red and I wanted to try out:
A grass pokemon who has the following:
Leech Seed
Ingrain
Giga Drain (PP Maxed)
Mega Drain (PP Maxed)

Holding Leftovers

Turn 1 Leech Seed. Turn 2 Ingrain. Spam Giga Drain and Mega Drain when out of PP.
>> No. 950
-(Gen IV) Thunder has a 30% chance of bypassing Protect and Detect with 30% accuracy
-(Gen IV)Blizzard becomes 100% accurate, and hit through Protect and Detect with 30% accuracy

Those are the only things I did not actually know already.

>>946
Doesn't really sound like that great of a strategy tbh. Send in another grass type (cant leech seed) poison your guy. And use a poison type move/bug type move/other super effective moves. And you're probably done.

Depends on the poke you would be trying it with.

That set you said could definitely have a potential to sweep/be quite a bother. It would have to be with a pretty bulky poke like tangrowth or venusaur though. Dunno if they learn all those moves or not.
>> No. 954
>>946
Death by 3rd turn. If your opponent doesn't kill you while you are setting up, ingrain will make you a free kill seeing as you won't be able to switch out when you opponent switches in a super effective pokemon. Leech seed is ended when your opponent switches out.
>> No. 955
>>954
Uh, 4th turn.

In a double battle, use surf+detect.
The detecting pokemon will be unharmed by surf and, if you are lucky, will negate at least one of your opponent's moves. Surf will hit both your opponent's pokemon.
>> No. 959
>>954
Maybe you could BP Spider Web or similar attack, maybe along with evasion increases.
>> No. 988
>>955

All tag teams ideas. The move mentioned is used by poke A. The other poke mentioned is the other team member.

Surf with a Vaporeon. Vaporeon will be healed by the attack.

Earthquake with a flying type.

Two turn move, (fly, dig, etc) with moves that hit everyone. Obviously not EQ and dig.
>> No. 1080
Dewgong has an ability that heals it's status every turn it's raining. damp rock + rain dance + rest is the reason why dewgong is a staple staller on my OU teams. Rain Dance is by far my favorite wether effect. unlike sandstorm and hail, it is open to more diverse type combinations in rain dance centered teams. It also has more synergetic combos that make sunny day a joke, well unless you have a grass based team. Once again though, I will remind you that this cuts out type diversity.
>> No. 1081
>>1080
Hydration. It's what makes Manaphy so amazing. Kyogre with Manaphy partner in 2v2 is rape. ^-^
>> No. 1082
>>1080
Yes very much so.

That is why rain teams are made the most out of any other type.
Many different pokes have rain abilities (swift swim, hydration, dry skin, and then that one ludicolo has that heals it too)

Rain in general is the best team to do a weather team for. And by far the most common.
>> No. 1100
Thunder can hit a pokemon that is using Fly.

Defense Curl + Ice Ball apparently also gets it's power doubled.
>> No. 1305
File 127286183481.jpg - (38.94KB , 640x400 , 1267679505728.jpg )
1305
"Twister's power is doubled on foes using Fly."

I sure as hell didn't know about this.
>> No. 1306
Does anyone know if Flare Blitz inflicts recoil damage on a pokemon with Flash Fire? I'm too lazy to check for myself, so I was wondering if any of you had tried.
>> No. 1308
>>1100
"If Defense Curl was used by the user in any of the previous turns, then 60 for the first turn that Ice Ball is used, followed by 120, 240, 480 and 960 for the second, third, fourth and fifth turns respectively. If Defense Curl was not used by the user in any of the previous turns, then 30 for the first turn that Ice Ball is used, then 60, 120, 240, and 480 for the second, third, fourth and fifth turns respectively. If Ice Ball fails, BP restarts from 60 or 30 in its next usage".(Smogon)

>960
Jesus.
>> No. 1309
Would things like flare blitz/overheat unfreezing/thawing out a pokemon be something for this?

I forget if it works with both flare blitz and overheat or just one of them.
>> No. 1310
>>1309
Flare Blitz does for sure.
>> No. 1325
>>1309
Fire moves do it in general.
>> No. 1326
>>1306
It doesn't.
>> No. 1329
>>1326
Good... Good...
>> No. 2311
File 128339446893.png - (191.09KB , 758x596 , 1283393129767.png )
2311
This isn't necessarily a move combination to be used in-battle, but OH MY GOD!

http://bulbapedia.bulbagarden.net/wiki/Transform_glitch
>> No. 2313
>>2311
To elaborate, with Smeargle's help, you can give ANY pokémon with Mimic ANY set of moves.
1. Give Smeargle your desired three moves (and Rage, obviously)
2. Perform the glitch to transform your mimicker into Smeargle.
3. Replace Rage with a fourth move from the pokémon's own movepool
4. ???
5. PROFIT! (And infinite movepools)
>> No. 2314
>>2311
>>2313
Use a Smeargle to teach an Eevee Sacred Fire/Flare Blitz, Dragon Dance, and Extremespeed. Or something like that.
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